Age of wonders 3 review gamespot năm 2024

You are not bound by fantasy stereotypes or archetypes, and can thus create often very bizarre combinations of races and their elements. It's a brilliantly done system, and one on which the authors will be able to build all their major or minor DLC for a few more years if sales are good. In an age of games as services, one couldn't ask for more from a solid strategy game. [Issue

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This is undoubtedly the best 4X game I’ve played in years, delivering top-notch exploration, combat, and diplomacy alongside a rewarding and dynamic customisation system.

this is the best 4X game i ever played, the faction costumization end evolution is fantastic, theres tons of combinations and the game is still easy to learn and play,the only downside is IA being a bit stupid, but i never seen an strategy game without the IA doing weird choices.

A superior 4X fantasy game with tactical combat. I happen to have loved Age of Wonders 3, and this game continues but improves that approach. The developers are committed to patches and DLC, so the game will just continue to get better and better.

Fans and newcomers alike will find an accessible, compelling real-time strategy experience in Age of Wonders 4.

Undoubtedly a very high-quality turn- based strategy. The remarkable combination of Heroes, Civilization (4X) and Total War brings a large number of options that you can use on different maps, it's just a shame that without a full-fledged story. At first it might seems to be complicated and a little messy, but you'll get the hang of it quickly.

Age of Wonders 4 brings the franchise back to its fantasy roots, offering a robust system that lets you go all-out with customization. Whether you’re out to role-play based on your selections or min-max to come up with game-breaking setups, you’re bound to spend numerous hours just trying out new strategies.

The keyword of Age of Wonders 4 is “choice” – the game provides a lot of it, expressed in all of its mechanics. Lending itself to near unlimited replayability, especially once the ambitious plans for expansions and new content are realized, Age of Wonders 4 is a natural evolution of the series’ classic formula and will have min-maxers and role-players alike suffer from a severe bout of one-more-turn fever.

Age of Wonders 4 is a beautifully crafted 4X experience for players who like to dig deep and learn how to customize a game to fit how they like to play and be able to research through many varieties of choices and traits. The game offers some ways to simplify things for those who are more casual but definitely is something that someone could spend hours, days, and weeks digging into and still not be able to see everything the game has in its depths. While its overloaded amount of bookkeeping can prevent some enjoyment, what's here is more than satisfactory for the genre.

Highly recommend to buy, my GOTY easily. Will write a review after the next turn.

It is very good in many aspects, but unfortunatelly AI is awful making it lot less enjoyable than it could be.

Okay game. greedy company.

While it shines with all sort of new features - I generally can't stand the clunky sector expansion, weird tome mechanics, excavations in sectors. The combat seems to be better though, with the % of accuracy + dmg scaling depending on the casualties suffered. Feeling somewhat neutral about the morale. The game seems to take Planetfall as it's base, which was a massive dislike for me due to overwhelming similarity to the Endless series.

Developer Triumph Studios has also done a marvelous job of making its turn-based clashes between little Goblins and giant Dragons play fast and smart. One of the chief joys of the tactical battles is that each unit can feel quite different. While there are a few troop types like pikemen copied between races, even simple units can have major differences. For instance, each race has a cheap ranged unit, but where the Elven longbowmen are more expensive and deadly, the Goblins may have “swarm darts” who are weaker but have poisoned missiles that do much more damage to unarmored, living enemies.

Battles are surprisingly fast to play, especially given that they're turn-based, and they stay interesting whether it's a confrontation between a hero and a powerful demon, or a massive siege with multiple armies in the mix, wizards throwing fireballs and trebuchets destroying walls. And, of course, if a battle is too much of a mismatch, it can be skipped to save time.

Unfortunately, far too many battles are mismatches, because the strategic layer just isn't up to the standards of the tactical battles. Age Of Wonders III is filled with decision points: a map filled with resources to gather and dungeons to explore, spells and abilities to research, different buildings and units to produce in cities. But a crucial part of creating interesting choices is that something has to be sacrificed in order to choose a different path, but here every building takes a maximum of four turns to build (and usually one or two), which makes almost everything too easily accessible. Rather than make challenging calls about what to build, blindly building everything always seemed like the best choice.

All costs are paid from an empire-wide pool instead of being based on an individual city's production, so there's very little that differentiates one city from another, except for their racial inhabitants, which are locked in once a city is built/conquered. The ability to load up city queues with units and buildings regardless of whether you can afford them, and have them build automatically as the money comes in is certainly convenient, but it further degrades what little value strategic choice has in the first place.

What’s more, it can take seconds to process clicks on the world map, which never happened to me in battle. This makes playing the strategic layer of Age Of Wonders III feel like a chore compared to the impressive, fast-paced tactical layer. What should be an effective conveyor belt pushing evenly matched armies into epic confrontations, can too often make such clashes irrelevant. Age of Wonders III is at its worst when victory is based on dominating opponents economically, bringing as many powerful units as possible to overwhelm numerically instead of winning battles intelligently.

The issue is exacerbated in campaign mode, with its too-huge maps and insta-fail conditions if certain heroes are defeated in battle. Even the larger random and scenario maps suffered from the issue. However, once I started playing on small, crowded maps that forced more tactical battles, I started enjoying myself significantly more. There’s a sweet spot where Age Of Wonders III can be the game it promises to be, it just takes some time and energy to find.

Verdict

The quest for the ultimate fantasy strategy game will continue for a while longer, as Age of Wonders III only partially fits the bill. Still, it's a fairly successful return for a game series and style that seemed undeservedly buried. I have no doubt that the strength of the tactical combat will help find a strong niche, but for me, that just makes the relative weakness of the strategic side of gameplay all the more disappointing.

Is age of Wonders 3 a good game?

Age of Wonders III is the welcome return of a long-absent strategy series and a tactically rewarding game. Maxwell McGee is new to the Age of Wonders series, but had no trouble diving into and understanding Age of Wonders III. And even after a dozen campaigns, he still discovers something new with every battle.

Who is the publisher of age of Wonders III?

Age of Wonders III video game was developed by Triumph Studios and was published by two different publishers. It was therefore published by Paradox Interactive as well as Triumph Studios. This game was composed by Michiel Van Den Bos and is available on several platforms.

What is a city in age of Wonders 3?

Cities are the backbone of your empire, and they factor heavily into the games main objectives. Victory in Age of Wonders III means protecting your capital city, while defeating the enemy's hero and capturing his or her capital.

What does victory mean in age of Wonders 3?

Victory in Age of Wonders III means protecting your capital city, while defeating the enemy's hero and capturing his or her capital. Because its managerial aspects are kept to a minimum, Age of Wonders III is easy to pick up, moves at a fast clip, and frees you up to focus your attention on the action.

How long is Age of Wonders 3?

Alias:.

Is Age of Wonders 3 turn based?

Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader.

Is Age of Wonders 3 online?

Master Age of Wonders III's many Modes! Compete in multiplayer wars with up to 8 players online.