Dark Souls 3 Wiki tiếng Việt

This is just a story between Harkyn (Lords of the Fallen character) and Ashen One (dark souls 3 character). Please no not rage after reading this ok in the replies, because if you do, i feel sorry for your stinky ugly solaire's sun. Now I shall begin, Story> Ashen One is trying to kill Soul of Cinder then Harkyn from his world hears the Soul of Cinders theme. So harkyn jumped to his world and killed soul of cinder right away, ashen one said ' hey im suppose to kill him not you!'', then Harkyn said ''oh well that just just very sad'' I heard you like the solaires sun, do you hate it?'' Ashen One said'' uhh no of course not!!!'' Harkyn said '' You need to hate! it!! no forget about th- the stupi- sun'' Ashen One said ''WHAT did you just call my sun?'' Harkyn said ''uh nothing what?'' Ashen One said ''you heard me. tell me the truth what did you just named my sun'' Harkyn said ''i called your sun a perfect sun!'' Ashen One said '' no you didn't it started with a S then a T", Harkyn said, ok you want to spend your time with me arguing about that F**king sun!" AShen One said ''you just called my sun f**k" why?'', Harkyn said " CAN YOU STOP TALKING ABOUT YOUR WHATEVER SUN" Ashen One said, ''you keep calling my sun names like whatever why?" Harkyn said " STOP ASKING ME STUPID QUESTIONS!!!! OR ELSE I WILL KILL YOU!!'' Ashen One said' I cant die, idiot, i canno-'' Harkyn said, FINE DO YOU KNOW WHAT I WILL DO, PUT CAGES IN ALL YOUR BONFIRES SO THAT IF YOU WARP OR TRAVEL, THERE WILL BE CAGES AND YOU CANT GET OUT'' Ashen One said, ''ok but how are you gonna put a cage in Archdragon area where the drakeblood knight is?'' Harkyn said, ''WELL IM GONNA GO THERE AND PUT A CAGE!'' Ashen One said '' then how are you going to go there? thats the question.'' Harkyn said ''IM GOING TO USE MY ANCIENT PHONE OF THE GODS AND SEARCH IT UP HOW TO GO THERE! SO IM GOING TO DO IT NOW'', Ashen One said '' but look at your phone, it has no more battery...'', Harkyn said '' CAN YOU SHUT YOUR MOUTH?'' Ashen one said, ''i cant sorry, but im going to have to put my coiled sword through your stomach so i can make you as my bonfire ready?'' Harkyn said '' I CANT DIE TOO!! I WILL RESPAWN AT MY RED SHARD AT MY WORLD!'' Ashen One " ok good its good that you're not going to put cages around my bonfires that you forgot'' Harkyn said '' IM GOING TO PUT IT NOW!' Ashen One said'' my bonfires have flames that will burn your cages to cinders that i can get out so HAHAAHA i dont care if put it'' Harkyn said '' F*** YOU THEN F*** YOUR STUPID A*S SUN AND HERES WHAT IM GOING TO DO, PULL OUT THE SUNS CORE AND BRING IT TO MY WORLD'', Ashen One said'' ok then go try hope you burn when those flames touch you'' HArkyn said '' IM GOING TO FIND A FLAME RESISTANT SUITS ON SO THAT I WILL NEVER BURN,'' Ashen ONe said '' where are you gonna find a flame resist suit, by time traveling to 2020, there are people there who crafted flame resistant suits on'' Harkyn said '' I WILL GO THERE AND GET SUIT AND PULL OUT THE SUNS CORE WHILE YOUR STUPID PLANET FREEZES ALIVE!! So Harkyn went to the sun and tried to get the suns core and it almost was on his hands so he melted to death but he has dark souls 3 suns core on his hands then it was duplicated to the sun so the dark souls 3 sun is still okay but he has the duplicated sun, Now he has the sun brought to his world destorying all universes of the games because he was extremly pissed at the ashen one so the univerese he destoryed is SKYRIM,and these skyrim people said ''whoa what is that large explosion, it came from those dark souls 3 idiots!! aaaarrrarrarghghghghgh!!!'' so they died and OBLIVION, DIABLO 3, GTA 5 WORLD, FALLOUT 4, MORTAL SHELL, BLOODBORNE YHARNAM WORLD, gerhman the first hunter said, ''whoa that came from that stupid guy from lords of the fallen!!!! I HATTED THAT GUYYY ARHRHRGHRRGHRGHR!!!'', and the diablo 3 nephalem guys just said, '' oh who cares it just a sun from lothric, i have 768 Million defenseso why should i care?? it just tickles me!'' then thats THE END
THE END
CREDITS ACTORS HARKYN (LORDS OF THE FALLEN CHARACTER) ASHEN ONE (DARK SOULS 3 CHARACTER) SKYRIM PEOPLE ( ELDER SCROLLS V SKYRIM), DIABLO 3 NEPHALEM (DIABLO 3 CHARACTER) THE END

Dark Souls 3 Wiki tiếng Việt

Dark Souls III
Dark Souls 3 Wiki tiếng Việt
Developer(s)FromSoftware
Publisher(s)Bandai Namco Entertainment

  • JP: FromSoftware

Director(s)

  • Hidetaka Miyazaki
  • Isamu Okano
  • Yui Tanimura

Designer(s)

  • Shigeto Hirai
  • Yuya Kimijima
  • Hiroshi Yoshida
  • Junya Ishizaki

Programmer(s)Takeshi Suzuki
Composer(s)

  • Yuka Kitamura
  • Motoi Sakuraba

SeriesDark Souls
Platform(s)

  • PlayStation 4
  • Xbox One
  • Windows

ReleasePlayStation 4, Xbox One

  • JP: March 24, 2016
  • WW: April 12, 2016

Windows

  • WW: April 12, 2016

Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Dark Souls III[a] is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Windows. An entry in the Dark Souls series, it is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.

Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It shipped over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also made. A complete version containing the base game and both expansions, Dark Souls III: The Fire Fades Edition, was released in April 2017.

Gameplay[edit]

Dark Souls 3 Wiki tiếng Việt

In this gameplay screenshot, the player character is about to fight the Ancient Wyvern, which is a boss character.

Dark Souls III is an action role-playing game played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".[1] Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.[2] Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling.[3] Bonfires, which serve as checkpoints, return from previous instalments.[4] Ashes, according to Miyazaki, play an important role in the game.[5] Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game.[6] Combat and movements were made faster and more fluid than Dark Souls II.[7][8] Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.[9][3]

Throughout the game, players encounter different types of enemies, each with different behaviours. Some of them change their combat pattern during battles.[2] New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon and enable special attacks and features at the cost of focus points.[2] The game focuses more on role-playing; the expanded character builder and improved weapons provide more tactical options.[10] The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, encouraging exploration.[4] The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted, alongside the introduction of the luck stat.[4] The game features multiplayer elements like the previous games in the series.[11]

Plot[edit]

Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for maintaining the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead: cursed beings that rise after death. The Age of Fire can be prolonged with the linking of the fire, a ritual in which great lords and heroes sacrifice their souls to rekindle the First Flame. However, Prince Lothric, the chosen linker for this age, abandoned his duty and chose to watch the flame die from afar. The bell is the last hope for the Age of Fire, resurrecting previous Lords of Cinder (heroes who linked the flame in past ages) to attempt to link the fire again; however, all but one Lord shirk their duty. Meanwhile, Sulyvahn, a sorcerer from the Painted World of Ariandel, wrongfully proclaims himself Pontiff and seizes power over Irithyll of the Boreal Valley and the returning Anor Londo cathedral from Dark Souls as a tyrant.

The Ashen One, an Undead who failed to become a Lord of Cinder and thus called an Unkindled, rises and must link the fire by returning Prince Lothric and the defiant Lords of Cinder to their thrones in Firelink Shrine. The Lords include the Abyss Watchers, a legion of warriors, sworn by the Old Wolf's Blood which linked their souls into one, to protect the land from the Abyss, and were ultimately locked in an endless battle between each other; Yhorm the Giant, who was once a conqueror of the very people for whom he then sacrificed his life; and Aldrich, who became a Lord of Cinder despite his ravenous appetite for both men and gods. Lothric himself was raised to link the First Flame, but shirked his duties and chose instead to watch the fire fade.

Once the Ashen One succeeds in returning Lothric and the Lords of Cinder to their thrones, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the previous Lords of Cinder who had linked the flame in the past. Once the Soul of Cinder is defeated, four endings are made possible based on the player's actions during the game. The player can attempt to link the fire, summon the Fire Keeper to extinguish the flame and begin an age of Dark, or kill her. A fourth ending consists of the Ashen One taking the flame for their own and becoming the Lord of Hollows.

Ashes of Ariandel[edit]

Ashes of Ariandel introduces a new area, the Painted World of Ariandel. On arriving at the Cathedral of the Deep in the base game, the Ashen One meets a wandering knight, Gael, who implores them to enter the Painted World and fulfil a prophecy to bring "Fire for Ariandel." Inhabitants of this world variously beg the Ashen One to burn the Painted World per the prophecy or leave it to its slow rot. A painter girl tells the Ashen One of "Uncle Gael"'s promise to find her dyes to paint a new world. The player's decision to proceed elicits first coldness from the world's self-appointed guardian and then a boss fight, in which Ariandel is ultimately set on fire. The painter thanks the player for showing her flame and awaits Gael for the Dark Soul, which she can use to paint a new world for humanity.

In keeping with previous franchise DLC, Ashes of Ariandel introduces a substantial new area, two boss fights and several new weapons, spells, and armour pieces.

The Ringed City[edit]

In The Ringed City, the Ashen One begins their journey to an area known as "The Dreg Heap", a region where ruined kingdoms of different eras are piled upon each other as the world draws to a close. From the Dreg Heap, after battling through the ruins of Lothric Castle, the Ashen One encounters the amnesiac knight Lapp, who cannot remember his past. Throughout the Dreg Heap, messages from Gael from Ashes of Ariandel guide the player. The Ashen One traverses the remnants of Earthen Peak, an area encountered in Dark Souls II, before fighting the last remnant of the demon race, the Demon Prince, in the base of an Archtree that contains the ruins of Firelink Shrine from Dark Souls. Victorious, the player travels to the Ringed City, an ancient city of Pygmies, the ancestors of humanity, which has fallen into the Abyss. After defeating the guardian of the Church of Filianore, the player awakens Filianore, the daughter of Lord Gwyn who was entrusted to the Ringed City as a token of peace between Gwyn and the Pygmy Lords. This transports them to a ruined wasteland of ash, which can be interpreted as either a skip forward in time or the lifting of an illusion cast by Filianore. There, the Ashen One meets a disheveled Gael, who has begun killing the Pygmy Lords in order to gain the blood of the Dark Soul from the Pygmies for the painter girl in Ariandel to use as ink. After consuming the Dark Soul, Gael has been fully corrupted by its power and demands the Ashen One's portion of it. He is finally struck down, allowing the Ashen One to obtain his blood (which contains the Dark Soul). The Ashen One then gives the Blood of the Dark Soul to the painter in Ariandel, who uses it to paint a new world for humanity.

Development[edit]

The game's development began in mid-2013, before the release of Dark Souls II, whose development was handled by Tomohiro Shibuya and Yui Tanimura instead of the series creator, Hidetaka Miyazaki.[12] The game was developed alongside Bloodborne but was handled by two mainly separate teams. Miyazaki also returned to direct Dark Souls III. Isamu Okano and Tanimura, the directors of Steel Battalion: Heavy Armor and Dark Souls II, respectively, served as co-directors for the game.[13] Despite Miyazaki initially believing that the series would not have many sequels,[14] Miyazaki later added that the game would not be the last in the series. Instead, it would serve as a "turning point" for both the franchise and the studio, as it was the last project by FromSoftware before Miyazaki became the company's president.[15] The game's gameplay was then first shown at Gamescom 2015 in August.[16]

Miyazaki said that Bloodborne's limitations made him want to return to the Dark Souls series.[17] The game's level design was created to become more of another "enemy" the player must face.[18][19] However, just as how the former Souls games narrate their stories, Dark Souls III unfolds the plot with strong vagueness: players can learn the storyline merely through the conversation with non-player characters (NPCs), art design, and item flavour text.[20] Due to this, Miyazaki states that there is no official and unique story. His intention of designing this game was to not impose his own viewpoint, with him stating that any attempts to discover and understand the plot and that world are encouraged.[20] The improvement to archery, specifically draw speed, was inspired by Legolas from The Lord of the Rings franchise.[5] The game's visual design focuses on "withered beauty", with ember and ash scattered throughout the game's world.[11] The game's original score was primarily written by Dark Souls II and Bloodborne composer Yuka Kitamura and performed by the Tokyo Philharmonic Orchestra. Additional music was written by Dark Souls composer Motoi Sakuraba, with a single boss theme each by Tsukasa Saitoh and Nobuyoshi Suzuki.[21]

Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016,[22] and released worldwide, along with the Windows version, on April 12, 2016.[23] A stress test for the game, which allowed players selected by Bandai Namco to test the game's network functionality before release, was available for three days in October 2015.[24] The game has three different special editions for players to purchase, which cost more than the base game. Players who pre-ordered the game had their game automatically upgraded to the Apocalypse Edition, which has a special case and the game's original soundtrack. The Collector's Edition contains physical items such as the Red Knight figurine, an artbook, a new map, and special packaging. The Prestige Edition features all the content in The Collector's Edition, but has an additional Lord of Cinder resin figurine, which can form a pair with the Red Knight figurine.[25]

The game's first downloadable content (DLC) expansion, titled Ashes of Ariandel, was released on October 24, 2016.[26][27] The second and final DLC, titled The Ringed City, was released on March 28, 2017.[28] Both DLCs added new locations, bosses, armours, and weapons to the game. A complete version containing the base game and both DLCs, titled Dark Souls III: The Fire Fades Edition, was released on April 21, 2017.[29]

Reception[edit]

Dark Souls III received "generally favorable" reviews according to review aggregator Metacritic, with praise given to the game's visuals and combat mechanics, reminding reviewers of its faster-paced similarity to Bloodborne.[30][33][34][37][46]

Chloi Rad of IGN awarded the game a 9.5 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off."[37] Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the Dark Souls series.[46] Steven Strom of Ars Technica wrote that he thought the title still had the "smooth and impressive rendering of the series' signature style" and some of "the best boss fights in any Souls game".[47] Simon Parkin of The Guardian gave the game 5 out of 5 stars and wrote that while Dark Souls III "may not have the novelty of the first Dark Souls", it was "the more pristine and rounded work" of the series.[41]

However, criticism was directed at issues with the game's technical performance,[39] linear map design,[34][47] and Bandai Namco's handling of the Western launch.[48][49] Philip Kollar of Polygon rated the game a 7 out of 10, bluntly stating disappointment at the lack of surprises and the arbitrary nature of the game's design, writing that "in so many important ways -- its world design, its pacing, the technology powering it - Dark Souls III falls short of the mark."[39] A later patch, released on April 9, fixed some of the technical issues reviewers had with the game.[50]

Reception to Ashes of Ariandel, the game's first downloadable content (DLC) expansion, was generally positive. Brendan Graeber of IGN enjoyed what the DLC offered, enjoying the introduction of a dedicated player versus player (PvP) arena, as well as the new enemies and bosses, but criticised the length, stating that Ashes of Ariandel served more as "an appetizer than a full course meal".[51] Kollar of Polygon considered the content of the DLC to be "great", but agreed with Graeber's criticism of the length, saying that there was not much of it.[52]

Sales[edit]

In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release.[53] It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming its most successful day-one launch.[54] It held the record for the fastest-selling Bandai Namco game up until it was surpassed by Elden Ring in 2022.[55]

On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe.[56] It was also reported that Dark Souls III was the best selling software in North America in the month of release.[57] By May 2020, the game had sold over 10 million copies.[58]

Awards[edit]

YearAward eventCategoryResultRef
2016 Golden Joystick Awards 2016 Ultimate Game of the Year Won [59][60]
Best Gaming Moment Nominated
Best Multiplayer Game Nominated
Best Visual Design Nominated
21st Satellite Awards Outstanding Action/Adventure Game Won [61]
The Game Awards 2016 Best Role Playing Game Nominated [62]
2017 20th Annual D.I.C.E. Awards Role-Playing/Massively Multiplayer Game of the Year Won [63]

Notes[edit]

  1. ^ Japanese: ダークソウルIII, Hepburn: Dāku Sōru Surī

References[edit]

  1. ^ Saed, Sherif (June 17, 2015). ""Dark Souls 3 follows closely from Dark Souls 2," says Miyazaki about game's design". VG247. Retrieved August 18, 2015.
  2. ^ a b c Rad, Chloi (June 16, 2015). "E3 2015: Dark Souls 3 Is Everything I Want In A Dark Souls Sequel". IGN. Retrieved August 18, 2015.
  3. ^ a b Reseigh-Lincoln, Dom (July 19, 2015). "How Dark Souls 3 combat is changing post-Bloodborne". Edge. GamesRadar. Retrieved August 18, 2015.
  4. ^ a b c Fenlon, Wes (June 18, 2015). "Dark Souls 3 preview: a grander sense of scale, but still familiar". PC Gamer. Retrieved August 18, 2015.
  5. ^ a b McWhertor, Michael (June 17, 2015). "Our first look at Dark Souls 3 gameplay and its new changes to combat". Polygon. Retrieved August 18, 2015.
  6. ^ McWhertor, Michael (September 16, 2015). "How magic works in Dark Souls 3". Polygon. Retrieved September 17, 2015.
  7. ^ Byford, Sam (June 19, 2015). "Dark Souls III is faster, weirder, and far more beautiful". The Verge. Retrieved August 18, 2015.
  8. ^ Tach, Dave (July 20, 2015). "Dark Souls 3's combat is faster in a post-Bloodborne world". Polygon. Retrieved August 18, 2015.
  9. ^ Wilson, Aoife (July 23, 2015). "Dark Souls 3 is familiar, and that's fin". Eurogamer. Retrieved August 18, 2015.
  10. ^ Romano, Sal (August 17, 2015). "Dark Souls III Have Fewer Maps, But Larger Scale". Gematsu. Retrieved August 18, 2015.
  11. ^ a b Patuleia, Mike (June 16, 2015). "E3 2015: World's First Dark Souls III Details Revealed". Hardcore Gamer. Retrieved August 18, 2015.
  12. ^ Hillier, Brenna (June 18, 2015). "Dark Souls 3 has been in the works for two years". VG247. Retrieved August 18, 2015.
  13. ^ Scammell, David (June 17, 2015). "Dark Souls 3 is being developed by a different team to Bloodborne". VideoGamer.com. Retrieved June 17, 2015.
  14. ^ Karmali, Luke (January 29, 2013). "Miyazaki: Dark Souls Shouldn't Have Multiple Sequels". IGN. Retrieved August 18, 2015.
  15. ^ Robinson, Martin (August 17, 2015). "Dark Souls 3 isn't the last in the series – but it is a turning point". Eurogamer. Retrieved August 18, 2015.
  16. ^ Russell, Scott (August 4, 2015). "Dark Souls III Gameplay Revealed in New Trailer". Paste Magazine. Retrieved August 18, 2015.
  17. ^ Khan, Zarmena (September 13, 2015). "Hidetaka Miyazaki Says Bloodborne's Limitations Made Him Return to Dark Souls 3". PlayStation Lifestyle. Retrieved September 14, 2015.
  18. ^ Martin, Liam (August 7, 2015). "Everything we know about Dark Souls 3, including trailers, gameplay and screenshots". Digital Spy. Retrieved August 18, 2015.
  19. ^ Martin, Matt (June 24, 2015). "Dark Souls 3: "everything is designed to kill you"". VG247. Retrieved August 18, 2015.
  20. ^ a b Donaldson, Alex (March 2, 2016). "Dark Souls 3: Miyazaki explains the difference between "difficult" and "unreasonable"". VG247.
  21. ^ Greening, Chris (April 2016). "Dark Souls III composers and soundtrack detailed". Video Game Music Online. Retrieved April 1, 2016.
  22. ^ "Product | FromSoftware". FromSoftware. September 12, 2015.
  23. ^ Frank, Allegra (December 4, 2015). "Dark Souls 3 nails down its April 2016 release date". Polygon. Retrieved December 4, 2015.
  24. ^ Splechta, Mike (October 15, 2015). "Dark Souls 3 stress test will begin tomorrow". GameZone. Retrieved October 16, 2015.
  25. ^ Sheriden, Conner (December 5, 2015). "Dark Souls 3 gets new gameplay, release date & special editions". GamesRadar. Retrieved December 5, 2015.
  26. ^ Paget, Mat. "Dark Souls 3 DLC Released Early on Xbox One by Accident [UPDATE]". GameSpot. Retrieved October 23, 2016.
  27. ^ Kollar, Philip (September 21, 2016). "Everything we know about the Dark Souls 3: Ashes of Ariandel D". Polygon. Retrieved October 23, 2016.
  28. ^ Frank, Allegra (January 23, 2017). "Dark Souls 3's final DLC stops by The Ringed City this March". Polygon. Retrieved January 23, 2017.
  29. ^ Nunneley, Stephany (April 21, 2017). "Dark Souls 3: The Fire Fades Edition is out today, and includes all Season Pass content". vg247.com. Retrieved April 23, 2017.
  30. ^ a b Carter, Chris (April 4, 2016). "Review: Dark Souls III". Destructoid. Retrieved April 5, 2016.
  31. ^ "Dark Souls III". Edge. No. 292. Future plc. May 2016. pp. 104–106.
  32. ^ Romano, Sal (April 5, 2016). "Famitsu Review Scores: Issue 1427". Gematsu. Retrieved April 7, 2016.
  33. ^ a b Tack, Daniel (April 4, 2016). "Dark Souls III: Familiar But Fascinating Fantasy". Game Informer. Archived from the original on April 6, 2016. Retrieved April 4, 2016.
  34. ^ a b c Tan, Nick (April 6, 2016). "Dark Souls III Review". Game Revolution. Retrieved April 8, 2016.
  35. ^ Mahardy, Mike (April 4, 2016). "Dark Souls 3 Review". GameSpot. Retrieved April 4, 2016.
  36. ^ Evans-Thirlwell, Edwin (April 4, 2016). "Dark Souls 3 review". GamesRadar. Retrieved April 8, 2016.
  37. ^ a b c Rad, Chloi (April 4, 2016). "Dark Souls 3 Review". IGN. Retrieved April 4, 2016.
  38. ^ Davenport, James (April 4, 2016). "Dark Souls III Review". PC Gamer. Retrieved April 4, 2016.
  39. ^ a b c Kollar, Philip (April 4, 2016). "Dark Souls 3 Review". Polygon. Retrieved April 5, 2016.
  40. ^ Ahmed, Sayem (April 4, 2016). "Dark Souls 3 is familiar, fierce and fascinating - review". The Telegraph. Archived from the original on January 12, 2022.
  41. ^ a b Parkin, Simon (April 12, 2016). "Dark Souls 3 review – the grandiose end to an unmatched trilogy". The Guardian.
  42. ^ "Dark Souls 3 Review". VideoGamer.com. April 3, 2016. Retrieved March 1, 2021.
  43. ^ "Dark Souls III for PC Reviews". Metacritic. Paramount Streaming. Retrieved September 29, 2016.
  44. ^ "Dark Souls III for PlayStation 4 Reviews". Metacritic. Paramount Streaming. Retrieved April 18, 2016.
  45. ^ "Dark Souls III for Xbox One Reviews". Metacritic. Paramount Streaming. Retrieved May 27, 2016.
  46. ^ a b Stanton, Rich (April 4, 2016). "Dark Souls 3 review". Eurogamer. Retrieved April 5, 2016.
  47. ^ a b Strom, Steven (April 5, 2016). "Dark Souls 3 review: Marching toward masochism". Ars Technica. Retrieved April 5, 2016.
  48. ^ Bashore, Nicholas. "'Dark Souls 3' and the Problem with Regional Release Dates". inverse.com. Retrieved April 9, 2016.
  49. ^ Leack, Jonathan (March 28, 2016). "Dark Souls 3's Launch Has Been Poorly Handled By Bandai Namco". Game Revolution. Retrieved April 5, 2016.
  50. ^ Imtiaz, Khurram (April 8, 2016). "Dark Souls 3 Gets Patch 1.03 In Japan, Tweaks Gameplay And Improves Performance". GearNuke.
  51. ^ Graeber, Brendan (October 25, 2016). "Dark Souls 3: Ashes of Ariandel Review". IGN. Retrieved October 26, 2016.
  52. ^ Kollar, Philip (October 25, 2016). "Dark Souls 3: Ashes of Ariandel review". Polygon. Retrieved October 26, 2016.
  53. ^ Seeto, Damian (April 3, 2016). "Dark Souls 3 Sales Impress In Japan". AttackoftheFanboy. Modern Media Group LLC.
  54. ^ Potter, Matt (April 18, 2016). "Dark Souls 3 Is Bandai Namco's Fastest Selling Game Ever". IGN. Retrieved April 19, 2016.
  55. ^ Bankhurst, Adam (March 16, 2022). "Elden Ring Has Already Sold 12 Million Copies Worldwide". IGN. Retrieved March 16, 2022.
  56. ^ Romano, Sal (May 11, 2016). "Dark Souls III tops three million shipments, Dark Souls series tops 13 million". Gametsu. Retrieved May 11, 2016.
  57. ^ Grubb, Jeff (May 12, 2016). "April 2016 NPD: Dark Souls III, Ratchet & Clank lead as gaming industry drops 15%". Venturebeat. Retrieved May 15, 2016.
  58. ^ Talbot, Carrie. "Dark Souls 3 sales hits the ten million mark – and the series tops 27 million". PCGamesN. Retrieved May 19, 2020.
  59. ^ Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar.
  60. ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Retrieved October 29, 2016.
  61. ^ "THE INTERNATIONAL PRESS ACADEMY ANNOUNCES WINNERS FOR THE 21 ANNUAL SATELLITE AWARDS" (PDF). International Press Academy. December 18, 2016. Retrieved December 19, 2016.
  62. ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Retrieved November 16, 2016.
  63. ^ "Dark Souls III". Academy of Interactive Arts & Sciences. Retrieved April 8, 2020.