Array of linked list C++

Linked lists are the best and simplest example of a dynamic data structure that uses pointers for its implementation. However, understanding pointers is crucial to understanding how linked lists work, so if you've skipped the pointers tutorial, you should go back and redo it. You must also be familiar with dynamic memory allocation and structures.

Essentially, linked lists function as an array that can grow and shrink as needed, from any point in the array.

Linked lists have a few advantages over arrays:

  1. Items can be added or removed from the middle of the list
  2. There is no need to define an initial size

However, linked lists also have a few disadvantages:

  1. There is no "random" access - it is impossible to reach the nth item in the array without first iterating over all items up until that item. This means we have to start from the beginning of the list and count how many times we advance in the list until we get to the desired item.
  2. Dynamic memory allocation and pointers are required, which complicates the code and increases the risk of memory leaks and segment faults.
  3. Linked lists have a much larger overhead over arrays, since linked list items are dynamically allocated [which is less efficient in memory usage] and each item in the list also must store an additional pointer.

What is a linked list?

A linked list is a set of dynamically allocated nodes, arranged in such a way that each node contains one value and one pointer. The pointer always points to the next member of the list. If the pointer is NULL, then it is the last node in the list.

A linked list is held using a local pointer variable which points to the first item of the list. If that pointer is also NULL, then the list is considered to be empty.

------------------------------ ------------------------------ | | | \ | | | | DATA | NEXT |--------------| DATA | NEXT | | | | / | | | ------------------------------ ------------------------------

Let's define a linked list node:

typedef struct node { int val; struct node * next; } node_t;

Notice that we are defining the struct in a recursive manner, which is possible in C. Let's name our node type node_t.

Now we can use the nodes. Let's create a local variable which points to the first item of the list [called head].

node_t * head = NULL; head = [node_t *] malloc[sizeof[node_t]]; if [head == NULL] { return 1; } head->val = 1; head->next = NULL;

We've just created the first variable in the list. We must set the value, and the next item to be empty, if we want to finish populating the list. Notice that we should always check if malloc returned a NULL value or not.

To add a variable to the end of the list, we can just continue advancing to the next pointer:

node_t * head = NULL; head = [node_t *] malloc[sizeof[node_t]]; head->val = 1; head->next = [node_t *] malloc[sizeof[node_t]]; head->next->val = 2; head->next->next = NULL;

This can go on and on, but what we should actually do is advance to the last item of the list, until the next variable will be NULL.

Iterating over a list

Let's build a function that prints out all the items of a list. To do this, we need to use a current pointer that will keep track of the node we are currently printing. After printing the value of the node, we set the current pointer to the next node, and print again, until we've reached the end of the list [the next node is NULL].

void print_list[node_t * head] { node_t * current = head; while [current != NULL] { printf["%d\n", current->val]; current = current->next; } }

Adding an item to the end of the list

To iterate over all the members of the linked list, we use a pointer called current. We set it to start from the head and then in each step, we advance the pointer to the next item in the list, until we reach the last item.

void push[node_t * head, int val] { node_t * current = head; while [current->next != NULL] { current = current->next; } /* now we can add a new variable */ current->next = [node_t *] malloc[sizeof[node_t]]; current->next->val = val; current->next->next = NULL; }

The best use cases for linked lists are stacks and queues, which we will now implement:

Adding an item to the beginning of the list [pushing to the list]

To add to the beginning of the list, we will need to do the following:

  1. Create a new item and set its value
  2. Link the new item to point to the head of the list
  3. Set the head of the list to be our new item

This will effectively create a new head to the list with a new value, and keep the rest of the list linked to it.

Since we use a function to do this operation, we want to be able to modify the head variable. To do this, we must pass a pointer to the pointer variable [a double pointer] so we will be able to modify the pointer itself.

void push[node_t ** head, int val] { node_t * new_node; new_node = [node_t *] malloc[sizeof[node_t]]; new_node->val = val; new_node->next = *head; *head = new_node; }

Removing the first item [popping from the list]

To pop a variable, we will need to reverse this action:

  1. Take the next item that the head points to and save it
  2. Free the head item
  3. Set the head to be the next item that we've stored on the side

Here is the code:

int pop[node_t ** head] { int retval = -1; node_t * next_node = NULL; if [*head == NULL] { return -1; } next_node = [*head]->next; retval = [*head]->val; free[*head]; *head = next_node; return retval; }

Removing the last item of the list

Removing the last item from a list is very similar to adding it to the end of the list, but with one big exception - since we have to change one item before the last item, we actually have to look two items ahead and see if the next item is the last one in the list:

int remove_last[node_t * head] { int retval = 0; /* if there is only one item in the list, remove it */ if [head->next == NULL] { retval = head->val; free[head]; return retval; } /* get to the second to last node in the list */ node_t * current = head; while [current->next->next != NULL] { current = current->next; } /* now current points to the second to last item of the list, so let's remove current->next */ retval = current->next->val; free[current->next]; current->next = NULL; return retval; }

Removing a specific item

To remove a specific item from the list, either by its index from the beginning of the list or by its value, we will need to go over all the items, continuously looking ahead to find out if we've reached the node before the item we wish to remove. This is because we need to change the location to where the previous node points to as well.

Here is the algorithm:

  1. Iterate to the node before the node we wish to delete
  2. Save the node we wish to delete in a temporary pointer
  3. Set the previous node's next pointer to point to the node after the node we wish to delete
  4. Delete the node using the temporary pointer

There are a few edge cases we need to take care of, so make sure you understand the code.

int remove_by_index[node_t ** head, int n] { int i = 0; int retval = -1; node_t * current = *head; node_t * temp_node = NULL; if [n == 0] { return pop[head]; } for [i = 0; i < n-1; i++] { if [current->next == NULL] { return -1; } current = current->next; } if [current->next == NULL] { return -1; } temp_node = current->next; retval = temp_node->val; current->next = temp_node->next; free[temp_node]; return retval; }

Exercise

You must implement the function remove_by_value which receives a double pointer to the head and removes the first item in the list which has the value val.

Hi there,

I'm becoming increasingly confused trying to implement an array of pointers, that themselves point to nodes in a linked list. Basically my problem is that I need to sort through an existing linked list per element, over all other elements [which works fine] based on a particular criterion, and per element create a new linked list that any element in the original linked list that satisfies the criterion is added to. I have chosen to have these new linked lists in an array i.e. an array of linked lists, but am running into trouble owing to my lack of understanding both data types!

As I say, the sorting itself works fine its just the creating of an array of pointers that each point to a new linked list.

The basics of my main[] function are as follows:

---------------------------------------------------------------------------------------

node *head = NULL; //pointer to initial list of particles node* list[100]; //array of 100 pointers to nodes // For each particle loop over all other particles // Use the radius constraint to define neighbour lists search_particle_add[&head, &list[particleno], radius];

----------------------------------------------------------------------------------------

The search_particle_add[] function takes the following arguments:

int search_particle_add[node **thisptr, node *list[], double rad]

And within the search_particle_add function there is another function that adds the new particle [assuming it satisfies the criterion] to a new linked list [i.e. one of those contained in the array list[]]. That function is called in search_particle_add[] by:

add_p[&list[i], &iterate->p];

And it is defined by:

node* add_p[node **ptr, struct particle *value]

My problem is either that the array of pointers isn't being created properly, or that particles aren't being added to the various linked lists properly, as when I try and display the contents of the various linked lists in the array list[], there's nothing there, even though quite a few relevant particles were definitely found by the sorting algorithm and the add_p[] function was called on them.

Help! I've no doubt used wrong referencing or dereferencing somewhere, but can't figure out where!

Any advice would be appreciated.

Alex

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