Final fantasy vi advance restored review

As you know, one of the most beloved games of all time, Final Fantasy VI (which is 3's version in the west) is playable in the 3DS. You could play the SNES version or GBA version through injection, and it's a dilemma, which version to play. SNES is the original, but GBA got an edition improved in many ways and it's supposed to be more faithful to the original script.

The fans, although, say all this is not worth because of the OST downgrad in the GBA version. A site, though, did a version of the GBA rom with a patched sound.

Here it is:

https://cdromance.com/gba-roms/final-fantasy-6-advance-sound-restoration-patched/

Well, I did a CIA version of this special patched rom and believe this could be the best version to play in our 3DSs.

http://www.filedropper.com/finalfantasyviadvancedefinitive

Hope you guys enjoy!

Edit: Did a new version with a more updated GBA VC injector

EDIT 2: With the help of u/maskofwonders and the feedback from u/bellkie, the link on this post is now of a version that doesn't have the Colisseum bug. If you want a tutorial on how to transfer saves from the first version I posted here to this one, which is less buggy, here it is:

To say that the story is epic and emotional would be an understatement. FF6's cast of characters is huge and varied, and though several of them do draw from traditional RPG archetypes, this was the game that helped define those archetypes in the first place. Whether it's the brotherly treasure hunter Locke, the womanizing king Edgar, or the untamed child-primitive Gau, there's a vast pool of personality here and more than a dozen playable alter egos in all. That said, it's the game's maniacal nihilist Kefka that really stands out. The most evil and destructive villain in the entire Final Fantasy franchise, Kefka's brutality and ruthlessness is unmatched and he has to be seen to be believed.

Fortunately, watching the struggle between the Empire and the Returners has been made much clearer by the game's all-new translation. Supervised by the port-masters at Tose Software, Final Fantasy VI's revised script definitely adds a few more tidbits to the dialogue, but the main changes come in other areas. Item, spell, monster, and ability names have been heavily modified, and it makes the game's connection with more recent PlayStation titles (and the original Japanese version) a great deal closer. To be honest, most of Ted Woolsey's initial US changes from 1994 are still present (Tina and Mash remain "Terra" and "Sabin," the majority of Kefka and Ultros' discourse is intact, etc), but let's be honest -- as much flak as fans gave Woolsey for his videogame translations, his FF6 work was probably his best; reusing most of his interpretations isn't exactly devastating.

There are a couple of other fixes and additions worth mentioning as well. Bugs that were present in the older versions, for example, have been completely amended and four new Espers have been tacked on to the already-large lineup of summons (Gilgamesh, Leviathan, Gigantaur, and Diablos). Square Enix has also thrown in a couple of new spells, a special "Dragon's Den" dungeon, a "Soul Shrine" for level grinders in search of experience points, several new items and equipment, and the mainstay bestiary and music player options found in previous GBA Final Fantasy re-releases.

If there's a knock against all this re-working, it's that there is occasional slowdown during more populated or effects-heavy battles and that some of the content has been censored (Celes not getting beaten during her interrogation is the most publicized example, but there are other instances as well). Moreover, audiophiles will probably be perturbed with the GBA's inferior handling of the soundtrack, since all of its mixing is handled by the game and not the system. This means that some of the songs have been adjusted and aren't quite as complex as they used to be, but composer Nobuo Uematsu's general intention is still quite clear. Even at 80% of the quality it used to be, the score is still among the best in any videogame ever

Even with Final Fantasy VI's faults, there are still a million great things to say about it. After all, the game's battle system is ridiculously robust and offers completely different combat techniques for every character involved. Each hero can be customized in multiple ways too, and the quantity of hidden material, cool sidequests, neat boss battles, and other high-value content still stands up today. Just expect to run into enemies a little more often: the random encounter rate has been slightly augmented.

Verdict

With so much written about Final Fantasy VI in the decade-plus since its release, there's nothing I can tell you that you haven't heard before. What matters above all else, though, is that even in 2007, FF6 is exceptional fun. Even with its dated visuals and familiar concepts, it's one of the greatest games the world has ever seen, and it's just as entertaining now as it was during Clinton's first term. Don't miss it.

What version of FF6 is the best?

Final Fantasy 6: All Versions, Ranked.

1 Final Fantasy 6 Pixel Remaster..

2 Final Fantasy 3 (SNES) ... .

3 Final Fantasy 6 (GBA) ... .

4 Final Fantasy 6 (PlayStation) ... .

5 Final Fantasy 6 (Mobile) There's been a raging debate within the fanbase about which version of Final Fantasy 6 is the best one of the lot. ... .

Is the Pixel Remaster the best way to play FF6?

So far, the vast majority of the visual upgrades and the new quality of life features make the Pixel Remaster for Final Fantasy VI a strong candidate for being the best way to experience one of Square Enix's most compelling RPGs.

How many hours does FF6 take?

How Long To Complete Final Fantasy 6. According to HowLongToBeat, it will take you around 35 hours to complete the main story. This means that you focus only on completing the main quests, spending minimal time on the side missions and other extra content that you would be able to find in the world.

How long is FF6 gba?

When focusing on the main objectives, Final Fantasy VI Advance is about 32½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 61½ Hours to obtain 100% completion.